/*
 * Copyright 2025 Holo-Light GmbH. All Rights Reserved.
 */

// This header is created to ensure Stream headers (mainly Windows headers) are included after Unreal Engine headers,
// so the definitions inside Windows headers do not break Unreal definitions

#ifndef HOLOLIGHT_UNREAL_STREAMMICROPHONECAPTURECOMMON_H
#define HOLOLIGHT_UNREAL_STREAMMICROPHONECAPTURECOMMON_H

// Unreal Engine Includes
#include "Engine/Engine.h"
#include "HeadMountedDisplayBase.h"
#include "AudioCaptureComponent.h"

// Stream Includes
#include "isar/server_api.h"

#endif // HOLOLIGHT_UNREAL_STREAMMICROPHONECAPTURECOMMON_H